// Bibliothèque principale pour Lighty.


#ifndef LIGHT_H
#define LIGHT_H

class Game_Metadata{
	
  public:
  
    const char* LIGHTY_VERSION="0.0.1";
    const char* LIGHTY_BRANCH="Stable";

};

Game_Metadata Metadata; // Au dessus sinon, la class est inatteignable.

#include "Light_Ai.h"
#include "Light_Audio.h"
#include "Light_Battle.h"
#include "Light_Camera.h"
#include "Light_Controls.h"
#include "Light_Debug.h"
#include "Light_Dialogue.h"
#include "Light_Files.h"
#include "Light_Fonts.h"
#include "Light_Hitbox.h"
#include "Light_Init_Modules.h"
#include "Light_Move.h"
#include "Light_Opti.h"
#include "Light_Options.h"
#include "Light_Pathfinding.h"
#include "Light_Saves.h"
#include "Light_Script.h"
#include "Light_Shaders.h"
#include "Light_Sprites_Loader.h"
#include "Light_Sys.h"
#include "Light_Trad.h"
#include "Light_Ui.h"
#include "Light_Window_Handler.h"

#endif
